Feb 8th 2010, 11:11pm UTC
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more »12 teams scrimming

anyscr2.ilnuke

Illinois Scrim 2
Team: beau
Type: Scrim
Map: de_nuke
Scrim: Anything

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anyscr3.ilnuke

Illinois Scrim 3
Team: Team made of Leetness
Type: Scrim
Map: de_nuke
Scrim: Anything

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fullpug3.ilinferno

Illinois Pug 3 (live)
Map: de_inferno
Players: 10/10

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 millipede (pdmc)


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ESEA League Rules Team Fortress 2
League Rules: Counter-Strike 1.6 - Counter-Strike Source - Team Fortress 2

ESEA League - Season 5: Team Fortress 2 Rules
Last updated 11/29/09 @ 2:00 pm EST


Table of Contents

1. Universal Rules
2. Schedule
3. Standings, Tie Breakers, and Playoffs
4. Prizes
5. Game Settings
6. Eligibility / Adding & Dropping Players
7. Match Times & Rescheduling
8. Match Scheduling & Server Assignments
9. Match Forfeits
10. Match Process
11. Stats, Demos, & Scorebots
12. Exploits & Infractions
13. Cheating
14. Server Crashes & Disconnects
15. Official irc Channels & Admins

Universal Rules
  • We reserve the right to change, modify, or adapt all rules as deemed appropriate by ESEA in order to uphold and maintain a spirit of overall fairness and good sportsmanship
  • All players and teams are to uphold the spirit of fair play at all times
  • Unsportsmanlike conduct of any type, including but not limited to racist or abusive remarks and attempts to use circumvent or abuse any league policy as determined by ESEA is not tolerated and is subject to punishments including forfeits, expulsions, bans, or any other action deemed appropriate by ESEA


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Schedule
  • Week 1 - koth_viaduct
  • Week 2 - cp_follower
  • Week 3 - ctf_turbine
  • Week 4 - cp_freight
  • Week 5 - cp_badlands
  • Week 6 - cp_gravelpit
  • Week 7 - cp_yukon_final
  • Week 8 - cp_granary


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Standings, Tie Breakers & Playoffs
  • The league is broken down into the following conferences:
    • Invite division - Central Conference
    • Open division - Central Conference
  • At the end of the regular season, playoff eligible teams will advance into a playoff bracket to determine the champion:
    • Invite division (double elimination bracket) - top four teams based upon:
      • Overall record then by
      • Head to head record then by
      • Highest amount of regulation rounds won
      • Single map playoff if all other tie breaker scenarios are indecisive
    • Open division (double elimination bracket) - top 12 teams based upon:
      • Overall record then by
      • Head to head record then by
      • Highest amount of regulation rounds won
      • Single map playoff if all other tie breaker scenarios are indecisive


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Prizes
  • Payments - winners will be contacted within 14 days with the appropriate payment and/ or W9 forms. Players will have seven days to return the completed paperwork and team captains must provide the prize breakdown per player on the active roster. Prize winnings will be paid to all eligible participants within 21 days of receiving the completed paperwork.

Invite Division (8 teams) Prize Pot: $3,000
  • 1st place: $1,500
  • 2nd place: $750
  • 3rd place: $500
  • 4th place: $250

Open Division, Prize Pot: $2,000
  • 1st place: $800
  • 2nd place: $500
  • 3rd place: $300
  • 4th place: $200
  • 5th place: $100
  • 6th place: $100


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Game Settings
  • Regulation Max Rounds:
    • Control Point - 5 Rounds
    • Attack and Defend - 2 Rounds
    • King of the Hill - 4 rounds
    • Capture the Flag - No Limit
  • Overtime Max Rounds - 1
  • For control point maps each match will consist of two halves, lasting 30 minutes or until one team reaches 4 captures. A match is over when one team reaches 5 captures or the two halves end without a tie. If at the end of the first half neither team has reached 4 captures, the sides will be switched and the second half will be played.
  • For attack and defend maps, such as cp_gravelpit, the home team will pick whether they would like to attack or defend first. In one round each team attack and defend. The team with the most control point captures at the end of the round will recieve a point, if both teams have the same amount of control point captures, the team that captured the points fastest will be awarded a point. The match is over once one team is awarded two points.
  • For king of the hill maps the each match will consist of two halves. The first half is over when one team reaches three captures. At the end of the first half teams switch side and the second half begins. When one team reaches four captures the match is over.
  • For a capture the flag map each match will consist of two 20 minute halves. After both halves the team with the most captures wins.
  • Overtime - If at the end of the second half there is a tie, there will be an overtime period. If the map stalemates in overtime, teams will be switched and the overtime period continues without a ready up period. When a team captures out on the map, overtime is over and that team wins. For CTF maps, OT will be a 10 minute round where the team with the most captures wins.
  • Critical Shots will be turned OFF
  • All ESEA servers will have the ESEA Open Source Plug-in which provides NO random damage
  • The Sandman, as well as the Buff Banner are banned from league play. All other achievement weapons are legal for the time being, if an update is released during the season ESEA reserves the right to change this
  • The class restrictions are:
    • 2 Scouts
    • 2 Soldiers
    • 2 Pyros
    • 1 Demoman
    • 2 Heavy
    • 2 Engineers
    • 1 Medic
    • 2 Snipers
    • 2 Spy


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    Eligibility / Adding & Dropping Players
    • Roster Lock - there are NO roster locks. A player will only be able to join a league team's roster once per seven day period
    • Premium Status - all competitors must be Premium members to compete in matches. Competitors' Premium status is automatically validated on a real time basis through our server authentication service for each match
    • Entry Fee - All participants must pay the specific entry fee for the division (ie CS 1.6 Open) they wish to play in. That entry fee gives you the right to only play in the division for which you paid (ie not CS 1.6 Main or TF2 Open). If you would like to switch divisions before registration closes, contact an admin who will be able help. If you would like to switch divisions after registration closes you will have to pay an additional entry fee for the division you wish to join and you will not be refunded for your original entry fee. This is done to discourage team and division hopping in addition to helping to boost division prize pots
    • Only 3 people may join a teams roster in a single week.

    • Rosters will be locked at the end of the season for playoffs.
    • Once a match is assigned to a server, rosters will be locked and no new players will be able to join.
    • For divisions above Open, excluding Invite, for a team's spot to be maintained between seasons, a team must have 2 players who participated during the prior season (through playing a match) on the roster at the close of registration. Failure to do so will result in a demotion to Open.
    • For divisions above Open, excluding Invite, for a team's spot to be maintained once the regular season begins, a team must use 2 players who participated during the prior season (through playing a match) in 3 out of the first 4 matches of the season. Failure to do so will result in the team being removed from the League and any matches played after the 4 match probation period will be overturned.


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    Match Times & Reschedules
    • Default Match Times - open division teams are scheduled for one match per week. The default match time for each division is:
      • Invite Division: Monday & Wednesday 10:00 pm (Eastern Time)
      • Open Division: Tuesday & Thursday 9:30 pm (Conference Time)
    • Match Times - matches can only be played between 12:00 pm and 11:30 pm local conference time for the match day (you cannot play at obscure hours of the day)
    • Reschedules - teams can reschedule any regular season match as needed if the new match time is mutually agreed upon by both team captains
      • Invite division - matches can be played any day during that match week but must be scheduled to be played no earlier than 12:00 pm CST Mondays and no later than 11:30 pm CST Saturday of the match week. No matches can be played on Saturdays
      • Open division - matches can be played any day during that match week but must be scheduled to be played no earlier than 12:00 pm conference local time Sunday and no later than 11:30 pm conference local time on Friday of the match week. No matches can be played on Saturdays


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    Match Scheduling & Server Assignments
    • Initiating a Match Offer - Either the captain or designated scheduler from the home or away team can initiate a match offer. When initiating a match offer, the captain proposes a match time and server from the pre-populated server list
    • Countering a Proposed Match Offer the opposing team's captain or scheduler has 24 hours to accept the offer or initiate a counter-offer. If the opposing team does not accept the match offer, then they can either:
      • "Reject" a proposed match offer, which will allow the captain to propose BOTH a new match time and server
      • "Accept Match Day & Reject Server" for a proposed match offer, which will allow the captain to propose a new server for the proposed match day. If a new server is selected that is different from the last server proposed, one of the two will be randomly selected to settle the dispute
    • Un-agreeable Match Offers - if both team captains cannot agree upon a new match time within 24 hours of the default match time, the match will automatically be assigned to the divisional default match time. The game server will then be randomly assigned to a random server within the conference
    • If the average ping difference between two teams is more than 25, teams can join #esea.support and contact an admin to evaluate and potentially re-assign the match to a server with the most fair pings. If you want to use that rule in order to change the server, make sure to contact an admin 45 mins before your match time.If a team has players outside of their respective conference, the team will not be able to dispute the ping difference.



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    Forfeit Wins & Loses
    • If a team does not have sixp layers in the server and "readied up" within 20 minutes of the originally scheduled match time, then they can compete with no less than five players or it is a forfeit loss for the team that could not field their team. After 20 minutes pass, ".reportffw" will appear and the captain of the team completely present can use the command to report the forfeit win. He can also report the forfeit win in #esea.support or through a Website Support Ticket.
    • Below is the listed amount of times a team may forfeit before they are placed inactive in the league.
      • All Divisions: Four matches per season


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    Match Process
    • Game Servers - all matches must be played on the assigned ESEA game server. Team captains will have the ability to propose which location they want the server to be played on and all team members will be notified of the final server assignments. The entire match must be played on the assigned server - you cannot play each half on a different server
    • Steam ID - be sure your Steam ID in your ESEA profile is consistent with the Steam ID you are using to compete with. All rosters are automatically validated by Steam ID upon joining the server. Only registered and eligible participants from the assigned teams will be allowed in the assigned game server
    • Client - all participants must be running the ESEA Client at all times during their matches or they will automatically be kicked by the server. Any attempt to circumvent the Client will results in a forfeit loss and expulsion from the league. You join your assigned match server through the ESEA Client
    • Once a match goes live, it cannot be restart, if a player disconnects during the pistol round, pause the match during the next freeze time.


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    Stats, Demos, & Scorebots
    • Statistics - box score statistics will immediately be available for viewing on your team and individual profile page immediately following all league matches (as they are with pugs and scrims). Weapon and map statistics will also be added to your cumulative individual statistics and can be filtered out individually under the "Game Stats" page in your profile.
    • SourceTV Demos - SourceTV demos are available for download and viewing on your team and individual profile pages within five minutes of the conclusion of each match. Download the demo and submit your best shot in our Clip of The Week contest to win ESEA Points!
    • POV Demos - all POV demos will be recorded, stored locally, and accessible under the "Demo Browser" tab of the ESEA Client. POV demos must be submitted to an ESEA administrator within 24 hours if requested to do so. All players must keep their POV demos for a period of 14 days
    • irc Scorebots - irc scorebots will automatically join the home team's irc channel (as inputted in their team profile page) and begin when the match starts. If no home team irc channel is set then the bot will join the away team's, and if the away team also does not have an irc channel specified in their team profile page then the bot will create and join #esea.match00x. The channel for each match and the results will be announced in #esportsea upon the start and completion of the match


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    Exploits & Infractions
    • Due to the frequent updates Team Fortress 2 has exploits will be judged on a case by case basis. Ignorance will NOT be a valid excuse for using an exploit, whether it be known or not. If you think something is possibly an exploit, or you are unsure as to whether or not it is, don't do it!
    • Dispute Resolutions - all disputes must be filed via a website support ticket within three hours of the conclusion of the match along with the demo, specific infraction, and the round in which the infraction occurred. Disputes will be resolved by League Administrators and all decisions are final
    • Exploit & Infraction Penalties - exploits and infractions will be dealt with on a case by case decision, but standard resolution for the below infractions include overturning the round in which the infraction occurred if the infraction had a direct impact on the outcome of that round
    • Set Up Time - Killing during set up time is legal, as long as the map permits it. Jumping over the trains on well or shooting through the cracks is legal
    • Scripts - All scripts that alter a player's hit box, or give a player an unfair advantage over others are illegal
    • Particle exploits of any kind are illegal
  • The Dispenser glitch that gives you a constant buff is illegal, and punishable if done explicitly.
  • Map Exploits - It is illegal to use a map glitch to ones advantage when that was not the original intention of the map maker
  • Building a teleporter that can't be destroyed by the opposing team is illegal (i.e. teleporter within red spawn on the computer near the right door on cp_gravelpit)
  • Shooting through the doors on cp_freight is illegal


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    Cheating
    • Cheating of any sort is not allowed

    • If a player is caught cheating or caught evading a cheating ban during the season on ESEA, all the matches that he/she participated in will be overturned.
    • If you receive the following bans while playing on any of our products, they will carry over to the league.
      • Cheating
      • Ban Evasion
      • Karma Cleanup
      • Malicious Activity
      • Paypal Fraud
      • Unsportsmanlike Conduct
      • Illegal Customization


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    Server Crashes & Disconnects
    • Server Crash - if a server crashes contact a League Administrator in #esea.league. All captures prior to the server crash will count, and the round will be played out on a new server with the exact time remaining
    • Player Disconnect - If a player disconnects, ONLY the players of the disconnected team may pause the round. To pause the match 'pause' must be typed in console. The match will remain paused for no more than five minutes, at which point the match will be un-paused and resumed by the disconnected team.


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    Official irc Channels & Admins
    • #ESEA.TF2.Invite (official channel for current Invite players)
    • #ESEA.TF2.Open (official channel for current Open players)
    • #ESEA.Support (official channel for League Support, make sure to use ".help league")


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    Event Calendar
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